Synthetic people · Playable in v1
Citizens remember, choose, and change without bypassing the world.
Harbor Point’s fictional residents live in households with relationships and priorities. Their household response is deterministic, bounded by known simulation facts, and committed only through the World Engine.
Continuity
Household support, happiness, and history persist in each browser-local world.
Bounded choice
Responses use seeded variation, household priorities, income pressure, and enacted policy effects.
Engine authority
Households propose structured responses. Only the World Engine commits canonical consequences and evidence.
Explicit boundary
Every resident is fictional. v1 has no external AI provider, account, cloud storage, database, real-person model, or protected-class inference.