Change the World
Public testing · Build in progress. Features, balance, and saved-game compatibility may change.

CW-202 foundation

One engine resolves every consequence.

The canonical World Engine drives Harbor Point’s playable loop with deterministic action, delayed effect, actor response, feedback, uncertainty, events, and inspectable explanations.

1. Validate

Reject malformed actions, effects, probabilities, delays, actor responses, and seeds before any state transition.

2. Resolve

Process due effects, the player action, and independent actor responses in stable deterministic order.

3. Record

Return a new snapshot plus append-only events and evidence-bounded explanations for every outcome.

4. Replay

The same snapshot, turns, versions, and seed reproduce the same canonical outcomes without wall-clock time or AI.

Authority boundary

Player policies and household responses submit validated intents; neither can mutate canonical state directly. The world schemas and causal model keep that authority inside the engine.