Change the World
Public testing · Build in progress. Features, balance, and saved-game compatibility may change.

Geography and time system

Consequences happen somewhere, over time.

Synthetic, versioned spatial graphs connect hierarchical places while an explicitly driven clock controls simulation time, speeds, pause, schedules, delays, calendars, and time-zone views.

Versioned geography

Stable nodes, graph links, border validity, distance, and travel time are pinned per world. Baseline refreshes never rewrite an active save.

Deterministic time

A fixed epoch, Gregorian calendar, explicit time zones, and scheduled effects advance only from supplied inputs—not the wall clock. Harbor Point presents time as readable quarters.

Synthetic and private by design

No live map, external location service, user location, disputed-border claim, or real-world dataset is active.