Geography and time system
Consequences happen somewhere, over time.
Synthetic, versioned spatial graphs connect hierarchical places while an explicitly driven clock controls simulation time, speeds, pause, schedules, delays, calendars, and time-zone views.
Versioned geography
Stable nodes, graph links, border validity, distance, and travel time are pinned per world. Baseline refreshes never rewrite an active save.
Deterministic time
A fixed epoch, Gregorian calendar, explicit time zones, and scheduled effects advance only from supplied inputs—not the wall clock. Harbor Point presents time as readable quarters.
Synthetic and private by design
No live map, external location service, user location, disputed-border claim, or real-world dataset is active.