CW-201 foundation
The product contract comes before the simulation.
Change the World is for single players exploring connected societal consequences. The first experience begins from a versioned world baseline, accepts a bounded action, and explains what changed, when, and why.
Player contract
You define what success means. The simulation reports conditions and consequences without assigning a universal moral score or mandatory ending.
Canonical authority
Only the future World Engine may change canonical world state. Domain systems and AI expression cannot bypass consequence resolution.
Reproducible worlds
A run is pinned to explicit product, engine, baseline, package, seed, schema, and tick identities so the same fixture can be replayed.
Versioned saves
Save manifests are validated, checksummed, and fail closed when their schema or referenced packages are incompatible. Persistence is not implemented yet.
Explicit non-goals
- A designer-imposed victory score or mandatory ending
- Direct player control of citizens or institutions
- AI-authored canonical facts, causes, events, or mutations
- Beast accounts, private member data, or cross-product runtime coupling
- Multiplayer, cloud simulation, or cross-device continuity in Phase 1